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kalandrielle
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PostSubject: Raid Consumables   Fri Apr 25, 2008 11:23 am

This is a list of what you can bring to raids so that you can be at your top performance.

A fully prepared player needs:

- A Flask -or- a Battle Elixir and a Guardian Elixir
- A food (or drink) buff
- Weapon buffs
- Potions
- Two-Minute Linked items
- One-Minute Linked items
- Scrolls
- Bandages

Flasks (last for two hours and last through death. Using a Flask prevents the use of other Elixirs)

- Flask of Pure Death - 80 Shadow, Fire, and Frost spell damage.
- Flask of Blinding Light - 80 Arcane, Holy, and Nature spell damage.
- Flask of Supreme Power - 70 spell damage for all schools.
- Flask of Relentless Assault - 120 Attack Power. Works for both melee and ranged.

- Flask of Mighty Restoration - 25 MP5 regeneration.
- Flask of Distilled Wisdom - 65 Intellect.

- Flask of Fortification - 500 Health added to maximum and 10 Defense rating.
- Flask of the Titans - 400 Health added to maximum.

- Flask of Chromatic Resistance - 25 Magical Resistance to all schools.
- Flask of Petrification - Physical and magical immunity for 60 sec. Unable to attack, move or cast spells for the duration. It may not be cancelled early and temporarily clears your threat to all mobs while in effect.

Battle Elixirs
When not using a Flask, a player may use one Battle Elixir and one Guardian Elixir. These do not last through death.

- Elixir of Mastery - All stats increased by 15 for 60 minutes.
- Adept's Elixir - 24 spell damage and healing and 24 spell crit rating for 60 minutes.
- Greater Arcane Elixir - 35 spell damage for all schools for 60 minutes.
- Arcane Elixir - 20 spell damage for all schools for 30 minutes.
- Elixir of Major Firepower - 55 Fire spell damage for 60 minutes.
- Elixir of Greater Firepower - 40 Fire spell damage for 30 minutes.
- Elixir of Firepower - 10 Fire spell damage for 30 minutes.
- Elixir of Major Frost Power - 55 Frost spell damage for 60 minutes.
- Elixir of Frost Power - 15 Frost spell damage for 30 minutes.
- Elixir of Major Shadow Power - 55 Shadow spell damage for 60 minutes.
- Elixir of Shadow Power - 40 Shadow spell damage for 30 minutes.
- Elixir of Healing Power - 50 Healing for 60 minutes.

- Fel Strength Elixir - 90 Attack Power but 10 Stamina reduction for 60 minutes.
- Onslaught Elixir - 60 Attack Power for 60 minutes.

- Elixir of the Mongoose - 25 Agility and 28 critical strike rating for 60 minutes.
- Elixir of Major Agility - 35 Agility and 20 critical strike rating for 60 minutes.
- Elixir of Greater Agility - 25 Agility for 60 minutes.
- Ground Scorpok Assay - 25 Agility for 60 minutes.
- Elixir of Agility - 15 Agility for 60 minutes.

- Elixir of Major Strength - 35 Strength for 60 minutes.
- Elixir of Giants - 25 Strength for 60 minutes.
- R.O.I.D.S. - 25 Strength for 60 minutes.
- Elixir of Brute Force - 18 Strength and Stamina for 60 minutes.
- Elixir of Ogre's Strength - 8 Strength for 60 minutes.

- Elixir of Demonslaying - 265 Attack Power against Demons for 5 minutes.

Guardian Elixirs
When not using a Flask, a player may use one Guardian Elixir and one Battle Elixir. These do not last through death.

- Lung Juice Cocktail - 25 Stamina for 60 minutes.
- Elixir of Major Fortitude - 250 Health added to maximum and 10 health regenerated every 5 seconds for 60 minutes.
- Elixir of Fortitude - 120 Health added to maximum for 60 minutes.
- Major Troll's Blood Potion - 20 health regenerated every 5 seconds for 60 minutes.
- Mighty Troll's Blood Potion - 12 health regenerated every 5 seconds for 60 minutes.

- Elixir of Major Defense - 550 armor for 60 minutes.
- Elixir of Superior Defense - 450 Armor for 60 minutes.
- Elixir of Greater Defense - 250 Armor for 60 minutes.
- Elixir of Defense - Increases armor by 150 for 60 minutes.
- Earthen Elixir - Up to 20 damage reduced when taking physical or magical damage for 60 minutes.

- Gift of Arthas - 10 Shadow resistance. Enemies striking you have a 30% chance of being inflicted with a disease that increases their damage taken by 8 for 30 minutes. Lasts 30 minutes.

- Elixir of Ironskin - 30 Resilience rating for 60 minutes.
- Elixir of Empowerment - 30 Spell Penetration for 60 minutes.

- Elixir of Major Mageblood - 16 MP5 regeneration for 60 minutes.
- Elixir of Draenic Wisdom - 30 Intellect and Spirit for 60 minutes.
- Elixir of Greater Intellect - 25 Intellect for 60 minutes.
- Cerebral Cortex Compound - 25 Intellect for 60 minutes.
- Elixir of the Sages - 18 Intellect and Spirit for 60 minutes.
- Gizzard Gum - 25 Spirit for 60 minutes.
- Spirit of Zanza - 25 Spirit and Stamina for 120 minutes.

- Swiftness of Zanza - 20% run speed increase for 120 minutes.
- Sheen of Zanza - 3% chance to reflect hostile spells for 120 minutes. First spell cast is a guaranteed reflect.


Last edited by kalandrielle on Sat Jul 12, 2008 9:20 pm; edited 2 times in total
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PostSubject: Re: Raid Consumables   Fri Apr 25, 2008 11:28 am

Food Buffs

You may have one food or drink buff at a time. These last for 30 minutes unless otherwise stated and do not last through death.

- Fisherman's Feast or Spicy Crawdad - 30 Stamina and 20 Spirit.
- Dirge's Kickin' Chimaerok Chops - 25 Stamina for 15 minutes.
- Halaani Whiskey - 20 Stamina for 15 minutes.
- Feltail Delight - 20 Stamina and 20 Spirit.
- Skyguard Rations - 15 Stamina and 15 Spirit for 15 minutes.
- Rumsey Rum Black Label - 15 Stamina for 15 minutes, and gets you drunk to boot!

- Runn Tum Tuber Surprise - 10 Intellect for 10 minutes.
- Kreeg's Stout Beatdown - 25 Spirit, but decreases Intellect by 5 for 15 minutes.
- Mok'Nathal Shortribs, Talbuk Steak, Feltail Delight, Clam Bar, or Buzzard Bites - 20 Spirit and 20 Stamina.

- Crunchy Serpent, Poached Bluefish, or Blackened Basilisk - 23 Spell Damage and 20 Spirit.
- Skullfish Soup - 20 Spell Crit Rating and 20 Spirit.
- Golden Fish Sticks - 44 healing and 20 Spirit.

- Blackened Sporefish - 8 MP5 regeneration and 20 Stamina.
- Nightfin Soup - 8 MP5 regeneration for 10 minutes.

- Poached Sunscale Salmon - 6 Health regenerated every 5 seconds for 10 minutes.

- Ravager Dog - 40 Attack Power and 20 Spirit.
- Warp Burger or Grilled Mudfish - 20 Agility and 20 Spirit.
- Roasted Clefthoof - 20 Strength and 20 Spirit.
- Spicy Hot Talbuk - 20 Hit Rating and 20 Spirit.

- Stormchops - You will occasionally zap any available target within 15 yards.

(Pet Food)

Hunters and Warlocks can add one of these two food buffs to their pets/minions. Select the pet, then click the pet food to activate. Lasts 30 minutes (while the pet is out) or until its death.

- Kibler's Bits - 20 Strength and Spirit.
- Sporeling Snack - 20 Stamina and Spirit


Weapon Buffs

One weapon buff allowed per wielded melee weapon (so two buffs possible for dual wielders). These last for one hour unless otherwise stated and last through death. Weapon buffs do not stack with Rogue poisons nor do they stack with Shaman weapon buffs (e.g. Rockbiter or Windfury).

- Superior Wizard Oil - 42 spell damage and healing.
- Brilliant Wizard Oil - 36 spell damage and healing, and 14 spell critical strike rating.
- Wizard Oil - 24 spell damage and healing.
- Lesser Wizard Oil - 16 spell damage and healing.

- Superior Mana Oil - 14 MP5 regeneration.
- Brilliant Mana Oil - 12 MP5 regeneration and 25 healing.
- Lesser Mana Oil - 8 MP5 regeneration.

- Adamantite Sharpening Stone - 12 damage added to a sharp weapon and 14 melee critical strike rating.
- Fel Sharpening Stone - 12 damage added to a sharp weapon.
- Dense Sharpening Stone - 8 damage added to a sharp weapon.

- Adamantite Weightstone - 12 damage added to a blunt weapon and 14 critical hit rating.
- Fel Weightstone - 12 damage added to a blunt weapon.
- Dense Weightstone - 8 damage added to a blunt weapon.

- Elemental Sharpening Stone - 28 critical strike rating on a melee weapon.

(Other Equipment-based Buffs)

- Greater Rune of Warding - Applied to Chest armor. 25% chance per hit taken of absorbing 400 physical damage. 90 sec cooldown.
- Lesser Rune of Warding - Applied to Chest armor. 25% chance per hit taken of absorbing 200 physical damage. 90 sec cooldown.

- Greater Rune of Shielding - Applied to a Shield. First 4000 points of magical or physical damage you take is absorbed. Blocking isn't necessary.
- Lesser Rune of Shielding - Applied to a Shield. First 1000 points of magical or physical damage you take is absorbed. Blocking isn't necessary.


Last edited by kalandrielle on Sat Jul 12, 2008 9:23 pm; edited 1 time in total
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PostSubject: Re: Raid Consumables   Fri Apr 25, 2008 11:36 am

Potions

All potions share a two minute cooldown.

- Major Dreamless Sleep Potion - 3600 mana and health restored, but put to sleep for 12 seconds. Sleep (and the benefit) can be dispelled by friendlies.
- Mad Alchemist's Potion - 1650-2750 mana and health restored. Sometimes grants other Elixir buffs. Alchemists only.
- Super Rejuvenation Potion - 1650-2750 mana and health restored.
- Major Rejuvenation Potion - 1440-1760 mana and health restored.

- Fel Mana Potion - 3200 mana restored over 24 seconds, but reduces spell damage by 25 and healing done by 50 for 15 minutes. Debuff stacks up to 10 times.
- Super Mana Potion - 1800-3000 mana restored.
- Auchenai Mana Potion - 1800-3000 mana restored.
- Crystal Mana Potion - 1800-3000 mana restored.
- Cenarion Mana Salve - 1800-3000 mana restored. Only usable in Coilfang instances.
- Blue Ogre Brew - 1800-3000 mana restored. Gruul's Lair and Blade's Edge plateaus only.
- Bottled Nethergon Energy - 1800-3000 mana restored. Drops and limited to use in Tempest Keep instances.
- Unstable Mana Potion - 1350-2250 mana restored.
- Major Mana Potion - 1350-2250 mana restored.
- Major Combat Mana Potion - 1350-2250 mana restored.

- Fel Regeneration Potion - 3200 health restored over 24 seconds, but reduces all stats by 15 for 15 minutes.
- Super Healing Potion - 1500-2500 health restored.
- Auchenai Healing Potion - 1500-2500 health restored.
- Crystal Healing Potion - 1500-2500 health restored.
- Cenarion Healing Salve - 1500-2500 health restored. Only usable in Coilfang instances.
- Bottled Nethergon Vapor - 1500-2500 health restored. Drops and limited to use in Tempest Keep instances.
- Volatile Healing Potion - 1050-1750 health restored.
- Red Ogre Brew - 1050-1750 heath restored. Gruul's Lair and Blade's Edge plateaus only.
- Major Healing Potion - 1050-1750 health restored.
- Major Combat Healing Potion - 1050-1750 health restored.

- Major Protection Potion - Absorbs 2800-4000 Shadow, Nature, Holy, Frost, Fire, or Arcane damage. Lasts two minutes.
- Greater Protection Potion - Absorbs 1950-3250 Shadow, Nature, Frost, Fire, or Arcane damage. Lasts two minutes.

- Ironshield Potion - 2500 armor for 2 minutes.
- Greater Stoneshield Potion - 2000 armor for 2 minutes.

- Heroic Potion - 70 Strength and 700 extra maximum Health for 15 seconds.
- Destruction Potion - 120 spell damage and 2% spell crit for 15 seconds.
- Insane Strength Potion - 120 Strength but decreases defense rating by 75 for 15 seconds.
- Haste Potion - 400 haste rating for 15 seconds.

- Living Action Potion - Immunity to stuns and movement impairing effects for the next 5 seconds. Removes existing stuns and movement impairing effects.
- Free Action Potion - Same as Living Action Potion but does not remove existing effects.

- Restorative Potion - Removes 1 magic, curse, poison or disease effect every 5 seconds for 30 seconds.
-Purification Potion - Removes one curse, one disease, and one poison effect.

- Limited Invulnerability Potion - Reduces physical damage taken by 120 for 8 seconds.
- Magic Resistance Potion - 50 Resistance to all schools of magic for 3 minutes. Does not stack with class buffs/auras.

- Invisibility Potion - Invisibility for 18 seconds.
- Sneaking Potion - Adds six effective Stealth levels for 60 seconds.

- Shrouding Potion - 800 Threat reduction to all enemies within 30 yards for 15 minutes.

- Mighty Rage Potion - Increases Rage by 45-75 and increases Strength by 60 for 20 seconds.
- Great Rage Potion - Increases Rage by 30-60.

Two Minute Linked Items

- Master Healthstone - 2080, 2288, or 2496 health restored.
- Charged Crystal Focus - 2000 health restored.
- Fel Blossom - Absorbs 750-1250 damage. Lasts 15 seconds. Herbalists only.
- Nightmare Seed - Increase your health by 2000 for 30 seconds. When the effect ends the extra health will be lost.
- Whipper Root Tuber - 700-900 health restored.
- Night Dragon's Breath - 394-456 mana and health restored.
- Demonic Rune or Dark Rune - 900-1500 mana restored at the cost of 600-1000 health.
- Mana Emerald, Mana Ruby, etc. - Mages conjure mana-restoring gems for their own use.
- Flame Cap - 80 Fire spell damage and a chance for ranged or melee attacks to cause 40 fire damage. Cannot be used again for three minutes.

One Minute Linked Items

This category is mostly profession-based PvP items. Nets, bombs, Engineering dohickies. Leatherworker drums share this cooldown but actually require a two minute wait before using any other drums.

- Drums of Battle - 80 melee, ranged, and spell haste rating on nearby party members for 30 seconds.
- Drums of War - 60 Attack Power and 30 spell damage on nearby party members for 30 seconds.
- Drums of Speed - 15% movement speed increase on nearby party members for 30 seconds.
- Drums of Restoration - 600 health and mana restored to nearby party members over 15 seconds.
- Drums of Panic - 5 enemies within 5 yards are forced to flee for 2 seconds.

Scrolls

Scrolls stack with the other buffs listed here but do not stack with class buffs such as Prayer of Fortitude and Gift of the Wild. They are useful when a usual buffing class is absent or for stats not raised by class buffs. Scrolls do not last through death.

- Scroll of Stamina V - 20 Stamina for 30 minutes.
- Scroll of Spirit V - 30 Spirit for 30 minutes.
- Scroll of Intellect V - 20 Intellect for 30 minutes.
- Scroll of Strength V - 20 Strength for 30 minutes.
- Scroll of Agility V - 20 Agility for 30 minutes.
- Scroll of Protection V - 300 Armor for 30 minutes.

_________________
Yllianna d'Anska (a.k.a Ahnji Misanagi & Cepentys Gravewind)



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